- Kinect Motion Capture Software Mac Os
- Kinect Motion Capture Software Mac Download
- Xbox Kinect Motion Capture
Fastmocap is a motion capture technology, that enables the 3D artists to create natural and organic character animations in a very fast and easy way, taking advantage of the Microsoft Kinect Sensor.
Mac users can just sit right next to their Windows friends, get the Kinect data from the server and develop their own KinectVR games with Unity. Multiple mobile devices (both Android and iOS) are able to run at the same time. We encourage VR developers and Unity lovers to create their own experiences using this easy-to-use Unity plugin. KinectA is an application for motion tracking via Kinect Sensor – including hand, skeleton and object tracking. This software has been developed for the needs of media artists and designers. It provides a clearly arranged interface with multiple functionalities. The tracked information can be send via OSC to other hard- and software. Real time facial motion capture with Kinect and Webcam. F-clone is the world’s first software that uses cutting-edge technology to record facial expressions and movements in realtime/3D with just a Kinect or a webcam. Watch Overview 135 Seconds Add emotions to your character. Kinect BVH Mocap is a simple Windows application that captures 3D motion data in BioVision format (.bvh) files using a Kinect sensor. These can be easily imported into Credo Interactive's DanceForms 2.0 choreography and animation software.
- A Windows machine with Kinect Studio Installed
- Kinect v1 or Kinect v2
- A mobile VR set (Google Cardboard or Samsung Gear VR)
- Kinect SDK for Windows
- Unity
- Android Studio or Xcode
- Cardboard SDK (detailed tutorial for iPhone and Android)
- NodeJs (for networking)
Simple Setup Guide (more detailed tutorial in the works)
After unzipping the download, open the KinectVR-broadcaster folder as a Unity Project
Open the broadcast unity scene
Select AliceManager inside the Kinect prefab, change the HOST to your local IP
Export as a Windows Standalone build, this will broadcast raw Kinect data to node.js
Right click the console shortcut, and select it's properties
Copy the url to the js file in the target field and make sure node.js is installed
Right click and edit the KinectVRServer.js file and modify var HOST to your local IP
Open the KinectVR-Server shortcut or run the KinectVRServer.js file in node.js
Open the KinectVR-broadcaster you exported earlier, it should auto connect to node.js
Open the KinectVR folder as a Unity project
Kinect Motion Capture Software Mac Os
Open the KinectVR-Client scene
Kinect Motion Capture Software Mac Download
Open the KinectVR prefab to find AliceManger
Edit the Host IP inside the AliceManager
Xbox Kinect Motion Capture
When you press play, Unity will connect to node.js and recieve the Kinect data